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December Newsletter

Happy New Year, Pixel FX family!


Before we dive into the news, we want to extend a giant THANK YOU to everyone who has supported us this past year. From buying our products to posting reviews and installs on social media–or even just chatting in our Discord–our fans are what truly keep us going.2025 was a huge year for us with the release of the Morph Analog Bridge and the Wii RetroGEM, and we’re looking forward to bringing you some fantastic new retro gaming products in 2026! Now, let’s kick off 2026 with some exciting updates!

Infinity Switch Update

It’s been a while since we’ve shared any news about the Infinity Switch, our modular video input switching system. 


While it is still undergoing engineering development, we wanted to share that the modular case design has been finalized, and we have placed an order for the injection mold. This does not indicate that we’ve begun any sort of batch production of cases, but we hope this communicates that we are serious about building and releasing this product.


We hope to have more details about the Infinity Switch for you this year, so stay tuned!



Firmware 3.15.6 is now available

For Retro GEM/Digitals and Morph 4K on all update channels.


Changes since previous stable version (highlights):


  • WiFi

    • Firmware updates are now distributed using a CDN (Content Delivery Network)(starting with this version)

    • Added WiFi speedtest to check actual usable WiFi quality

    • Streamlined WiFi setup wizard to prevent a user to accidentally lock out of the WebUI

    • Fixed two bugs which could cause a crash while/after a connection was established

    • Morph 4K: Read optional “/sdcard/network.ini” file for WiFi setup (https://docs.pixelfx.co/Morph4K-network-ini.html)

  • Video/Audio

    • Added Magiclock 2 (aka "genlock") (currently available for Morph 4K, Retro GEM GC/Wii)

    • Extract native modeline from EDID on power-up / hotplug (or fall back to 1080p when it's above the TX limits)

    • Added free width/height scaler adjustments

    • Make DAR/PAR fully adjustable (adjust numerator/denominator separately)

    • Added CEC OTP (One Touch Play) enable/disable setting

    • Morph 4K: Added audio mute (mapped to mute button on IR remote)

    • Morph 4K: Read back/mark "Max Avg. Luminance" and "Max Luminance" from EDID in "Color Correction" Nits setting (if available)

    • PS1/PS2: Fixed PAL height detection issues

  • Morph 4K Input

    • Improved interlaced/progressive switching

    • Improved frame lock for non-"standard" refresh rates

    • WebUI: Video Input selection

    • Web UI option to change the analog bridge port names shown in the OSD

    • Added new approach to calculate auto ar for DV1 sources (enabled by default)

    • Option to safe/restore last active input on power-up(Set Main MenuSystemMorph SettingsPreserve input to on)

    • Fixed HDMI resyncs even when in triple buffer / force 50/60Hz mode with "unstable" input signals

  • Misc.

    • Reorganized update channel names and release strategy (see below for details)

    • Morph 4K: Overscan system/user changeable/switchable

    • DC: Added GameID support


Changes since previous unstable version:

  • FX-Framework

    • Reorganized update channels (see below for details)

    • Show (rounded) actual refresh rate instead of modeline based NTSC/PAL refresh rate in the OSD resolution line

  • Morph 4K

    • "I/P change blank" setting is now properly saved to/restored from presets

    • Optional black out video data when in no signal state(Set via Main Menu→System→Morph Settings→No signal action)(default is Mute/Demute immediately)

    • Properly fall back to currently applied settings (in all cases) when '-' is used in a preset. Analog input port menus will always disable blacking out video data while they're open.

    • Added option to ignore the AVI info frame pixel repetition to HDMI metadata adjust.

  • PS1

    • Fixed PAL height detection issues



Full changelogs are available here: https://firmware.pixelfx.co/

Previous firmware versions can be found here:  https://docs.pixelfx.co/FX-Framework-Previous-Versions-3.15.6.html

Firmware Channel Names Change

With 3.15.6 we've updated the names of our firmware release/update channels to reflect a new firmware release strategy. The current channel names “Stable”, “Testing”, and “Unstable” will be replaced with Main, Preview, and Beta. Here’s a quick breakdown:


  • Main (replaces “Stable”):Choose this if you prefer less frequent firmware updates that include major features tested in the other channels for the longest time.

  • Preview (replaces “Testing”):Choose this for more frequent firmware updates, receives firmware updates from the “Beta” channel after thorough testing.

  • Beta (replaces “Unstable”):Choose this for the latest public releases that may include features not yet thoroughly tested. For this channel to show up on the OSD, you have to unlock it first using the Web-UI using this URL: http://morph4k.local/N6gG3C2j


We look forward to hearing your feedback!


Re-Stocks

We are still waiting on VGA/Component input boards for the Morph 4k/Bridge. We expect them to arrive this month. Fingers crossed.  Fan kits for the Morph 4k will also be returning this month.



Stay tuned for more announcements as we continue pushing the boundaries of retro tech. If you have questions or feedback, join us on Discord: http://discord.gg/pixelfx

  • The Pixel FX Team

 
 
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